
今天ATI使用“史上最快显卡”为题目,正式发布HD 4870 X2。而在尚未发布时,大量的样板卡已经发到媒体手中,而且国内在今天已经开始上市了。以下是ATI发布的HD 4870 X2官方规格表,同时亦透露HD 4850X2也即将推出:
1.912 billion processors (956 million transistors per GPU on 55nm fabrication process)
PCI Express® 2.0 x16 bus interface
512-bit GDDR3 memory interface (ATI Radeon™ HD 4850 X2)
512-bit GDDR5 memory interface (ATI Radeon™ HD 4870 X2)
Microsoft® DirectX® 10.1 support
- Shader Model 4.1
- 32-bit floating point texture filtering
- Indexed cube map arrays
- Independent blend modes per render target
- Pixel coverage sample masking
- Read/write multi-sample surfaces with shaders
- Gather4 texture fetching
Unified Superscalar Shader Architecture
- 1600 stream processing units
- Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
- Common instruction set and texture unit access supported for all types of shaders
- Dedicated branch execution units and texture address processors
- 128-bit floating point precision for all operations
- Command processor for reduced CPU overhead
- Shader instruction and constant caches
- Up to 320 texture fetches per clock cycle
- Up to 128 textures per pixel
- Fully associative multi-level texture cache design
- DXTC and 3Dc+ texture compression
- High resolution texture support (up to 8192 x 8192)
- Fully associative texture Z/stencil cache designs
- Double-sided hierarchical Z/stencil buffer
- Early Z test and Fast Z Clear
- Lossless Z & stencil compression (up to 128:1)
- Lossless color compression (up to 8:1)
- 8 render targets (MRTs) with anti-aliasing support
- Physics processing support
Dynamic Geometry Acceleration
- High performance vertex cache
- Programmable tessellation unit
- Accelerated geometry shader path for geometry amplification
- Memory read/write cache for superior stream output performance
Anti-Aliasing Features
- Multi-sample anti-aliasing (2, 4 or 8 samples per pixel)
- Up to 24x Custom Filter Anti-Aliasing (CFAA) for superior quality
- Adaptive super-sampling and multi-sampling
- Gamma correct
- Super AA (ATI CrossFireX™ configurations only)
- All anti-aliasing features compatible with HDR rendering
Texture Filtering Features
- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
- 128-bit floating point HDR texture filtering
- sRGB filtering (gamma/degamma)
- Percentage Closer Filtering (PCF)
- Depth & stencil texture (DST) format support
- Shared exponent HDR (RGBE 9:9:9:5) texture format support
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本帖最后由 cookerjc 于 2008-8-12 17:38 编辑 ]